

This allows you to focus on a simple tank-and-spank with Seifer receiving all the offensive buffs, and their sheer combined bulk pushing through. Aside from a few Melee cards, Seifer rarely cares much about which position he’s in allowing Sorocco to stay out front and keep blocking.Sorocco loves seeing high-cost cards played, and Seifer has plenty, including some that, at least when enraged, refund some of their cost.Seifer’s effects triggered by himself or an ally taking damage are naturally at their strongest when combining the two highest-HP heroes, allowing you to straight up brute force bosses as long as you show up with enough HP.Sharra has some Ranged utility cards while Seifer has a fair amount of Melee, allowing you to have their special requirements line up for big defensive turns with Sharra biding her time behind Ragerat.Both have strong cards focused on hitting the front spot just letting you lean into brute forcing down whatever big scary guy is out in front.Seifer loves his aggressive allies, and Sharra has a few herself – and Seifer does have some ways to boost the Spirit of Sharra’s high-value scaling-effect allies, some of which are aggressive as well.Both love spamming out hits, though, meaning power buffs will be at their strongest. Seifer has strong AoE, something Sharra lacks.Aurora is also pretty high on cheap utility minions to trigger Sharra’s scaling-to-ally-count stuff. Sharra has low-spirit high-power scaling allies, and Aurora has some pretty yummy spirit boosts.Sharra adds energy easily, while Aurora can draw a lot, with the two together easily setting up big turns.Daggers increase hand size and dissolve, allowing you to scale/trigger a lot of Aurora’s strongest cards.On the bright side, this’ll combine with Sharra’s Charge cards to trigger swap synergy a ton. Aurora probably focuses block, since you’ve got the two squishiest heroes and really don’t want to die.


Sorocco has some big power buffs, while Sharra has a lot of cheap spammable attacks (daggers) or just multi-hit cards.Note: If you disagree with my names for the ships team comps, 2v2 me scrub. Although keep in mind some synergies will get a lot better with unlocked cards by playing a hero multiple times. Merely some things to look out for for your first games – looking to give players some ideas on picking up cards early on that they’ll be likely to capitalize on later.

Just some simple synergies to keep an eye out for with different hero pairs.
